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Find the move

One position, one question, and a coach who explains the answer and prices the alternatives. The positions come from the classics, from model training setups, and from collections other players have assembled, and every solution has been checked against Stockfish: the move we ask for is also the move the engine plays. Solve them on the board, not in your head; the hand remembers.

26 positions across 6 themes

Start with Diagram 1
Theme
Asks for

Open Lines

Rooks and queens do nothing until a file or diagonal opens for them. These positions all turn on the same question: which pawn move or capture opens lines for my pieces, and what is that worth?

Invasion Squares

A piece is worth what its square lets it do. These positions each contain one square that wants a piece on it: a hole no pawn can cover, an outpost the opponent conceded, a landing strip for the attack.

The Decisive Moment

Positional play earns a position where a combination exists; someone still has to play it. Each of these positions is fully prepared, every piece aimed. Find the move that cashes out twenty moves of preparation.

Endgame Geometry

With few pieces left, chess becomes geometry: the king's path, the square of the pawn, the one file the rook must own. These classics are each a single geometric idea, and each is worth a hundred games.

Prophylaxis

The hardest move to find is the one that does nothing for you. These positions all have a plan running on the other side of the board, and the move that wins is the one that takes it away before it arrives. Ask what your opponent wants, then make it impossible.

Your Worst Piece

Find your worst piece and improve it, the old rule goes, and most of the work in a quiet position is exactly that: a rook on the wrong file, a knight with nowhere to go, a bishop staring at its own pawns. The last position here turns the rule around and takes the opponent's best piece away instead.